Added option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it).Added debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers.Added text logging for some common back buffer formats.Added option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key.
Added error to log when trying to capture screenshot for 16-bit back buffer (which is not supported).Added ReShade FX support for rectangular matrices and integer matrix multiplication.Added depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft).Added support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7).There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied). To override the location, change the 'IntermediateCachePath' option under '' in ReShade.ini. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly.